Marauder/Warrior Job Guide (2024)

Action Summary | Traits Summary | Quests | Rotation | Stat Priority | Consumables | Gear


Marauder/Warrior Job Guide (1)

On the northernmost edge of Abalathia's Spine exists a mountain tribe renowned for producing fearsome mercenaries. Wielding greataxes and known as warriors, these men and women learn to harness their inner-beasts and translate that power to unbridled savagery on the battlefield.
In former times which saw war waged ceaselessly in Eorzea, the warriors featured prominently on the front lines of battle. With the arrival of peacetime, however, their art has descended into the shadows of obscurity, where it remains to this day."

Overview
Warrior is a job made available on patch 2.0 (A Realm Reborn) in Final Fantasy XIV. Both Warriors and Marauders are primarily used for tanking and specialize in wielding battleaxes.

Warriors are combat specialists whose weapon of choice is the greataxe—a fearsome arm long associated with Eorzea's pirates. Their approach to battle is one of brute force, as they rely on pure strength and good steel to crush enemies and sunder weapons. They are highly sought after for their ferocity and intimidating presence, and are often employed to hunt down monsters plaguing the land or to turn the tide of battle between warring nations. Skilled marauders have been known to take on entire packs of slavering beasts and emerge with little more than a few scrapes and bruises.

Marauder
Marauder is the class used to obtain the Warrior job. They are focus more on taking straight damage and dealing damage to build enmity. As Marauders don't have many actions that help them mitigate damage besides parrying, they have a higher HP pool to draw from and several abilities that let them replenish their HP pool by themselves. Marauders deal more damage than Gladiators, so they are the preferred choice for encounters with high DPS requirements.

Warrior
Leveling a MRD to 30 will unlock the main job for Marauders called Warrior (WAR). Warriors utilize most of what the Marauder has done up to this point, though they have a new ability that help raise their 'Wrath' against enemies. Wrath will help Warriors build a larger HP pool, but will cost them a loss of their damage abilities, however, once enough Wrath is obtained the Warrior's critical hit rating increases to make up for this damage loss.

How To Unlock
Marauder/Warrior Job Guide (2) Player must complete the following quest: Sylph-management located in The Solar
Marauder/Warrior Job Guide (3) Player must complete the following quest: Pride and Duty (Will Take You from the Mountain)
Marauder/Warrior Job Guide (4) Class Required: Marauder (Level 30)

Action Anchor
Actions

IconLevelActionTypeCostCastingCooldownDescription
1Marauder/Warrior Job Guide (5)1Heavy SwingWeaponskillInstant2.5sDelivers an attack with a potency of 200.
2Marauder/Warrior Job Guide (6)4MaimWeaponskillInstant2.5sDelivers an attack with a potency of 100. Combo Action: Heavy Swing
3Marauder/Warrior Job Guide (7)6BerserkAbilityInstant90sGuarantees that all attacks are critical and direct hits for 10s. Extends Storm's Eye duration by 15s to a maximum of 60s
4Marauder/Warrior Job Guide (8)10OverpowerWeaponskillInstant2.5sDelivers an attack with a potency of 130 to all enemies in a cone before you.
5Marauder/Warrior Job Guide (9)10DefianceAbilityInstant10sSignificantly increases enmity generation. Effect ends upon reuse.
6Marauder/Warrior Job Guide (10)15TomahawkWeaponskillInstant2.5sDelivers a ranged attack with a potency of 140. Additional Effect: Increased enmity
7Marauder/Warrior Job Guide (11)26Storm's PathWeaponskillInstant2.5sDelivers an attack with a potency of 100. Restores own HP and Increases Beast Gauge by 20
8Marauder/Warrior Job Guide (12)30Thrill of BattleAbilityInstant90sIncreases maximum HP by 20% and restores the amount increased. Additional Effect: Increases HP recovery via healing actions on self by 20% for 10s
9Marauder/Warrior Job Guide (13)35Inner BeastWeaponskillBeast Gauge Cost: 50Instant2.5sDelivers an attack with a potency of 350.
10Marauder/Warrior Job Guide (14)38VengeanceAbilityInstant120sReduces damage taken by 30% and delivers an attack with a potency of 55 every time you suffer physical damage for 15s
11Marauder/Warrior Job Guide (15)40Mythril TempestWeaponskillInstant2.5sDelivers an attack with a potency of 100 to all nearby enemies. Combo Bonus: Extends Storm's Eye duration by 30s to a maximum of 60s and increases Beast Gauge by 20
12Marauder/Warrior Job Guide (16)42HolmgangAbilityInstant240sBrace yourself for an enemy onslaught, preventing most attacks from reducing your HP to less than 1 for 8s. When a target is selected, halts their movement with chains.
13Marauder/Warrior Job Guide (17)45Steel CycloneWeaponskillBeast Gauge Cost: 50Instant2.5sDelivers an attack with a potency of 220 to all nearby enemies.
14Marauder/Warrior Job Guide (18)50Storm's EyeWeaponskillInstant2.5sDelivers an attack with a potency of 100. Combo Bonus: Increases damage dealt by 10% for 30s and extends Storm's Eye duration by 30s to a maximum of 60s. Increases Beast Gauge by 10
15Marauder/Warrior Job Guide (19)50InfuriateAbilityInstant60sIncreases Beast Gauge by 50. Additional Effect: Grants Nascent Chaos for 30s
16Marauder/Warrior Job Guide (20)54Fell CleaveWeaponskillBeast Gauge Cost: 50Instant2.5sDelivers an attack with a potency of 590.
17Marauder/Warrior Job Guide (21)56Raw IntuitionAbilityInstant25sReduces damage taken by 20% for 6s.
18Marauder/Warrior Job Guide (22)58EquilibriumAbilityInstant60sRestores own HP. Cure Potency: 1,200
19Marauder/Warrior Job Guide (23)60DecimateWeaponskillBeast Gauge Cost: 50Instant2.5sDelivers an attack to all nearby enemies with a potency of 250.
20Marauder/Warrior Job Guide (24)62OnslaughtAbilityBeast Gauge Cost: 20Instant10sRushes target and delivers an attack with a potency of 100.
21Marauder/Warrior Job Guide (25)64UpheavalAbilityBeast Gauge Cost: 20Instant30sDelivers an attack with a potency of 450.
22Marauder/Warrior Job Guide (26)68Shake It OffAbilityInstant90sCreates a barrier around self and all nearby party members that absorbs damage totaling 15% of maximum HP for 15s.
23Marauder/Warrior Job Guide (27)70Inner ReleaseAbilityInstant90sAllows the use of Beast Gauge actions without cost and nullifies Stun, Sleep, Bind, Heavy, and most knockback and draw-in effects. Additional Effect: Guarantees that all attacks are critical and direct hits for 10s.
24Marauder/Warrior Job Guide (28)72Chaotic CycloneWeaponskillBeast Gauge Cost: 50Instant2.5sDelivers a critical direct hit with a potency of 400 to all nearby enemies. Additional Effect: Reduces the recast time of Infuriate by 5 seconds
25Marauder/Warrior Job Guide (29)76Nascent FlashAbilityInstant25sGrants the effect of Nascent Flash. Also grants target party member Nascent Glint.
26Marauder/Warrior Job Guide (30)80Inner ChaosWeaponskillBeast Gauge Cost: 50Instant2.5sDelivers a critical direct hit with a potency of 920. Additional Effect: Reduces the recast time of Infuriate by 5 seconds

Role Actions

IconLevelActionTypeCostCastingCooldownDescription
1Marauder/Warrior Job Guide (31)8RampartAbilityInstant90sReduces damage taken by 20% for 20s
2Marauder/Warrior Job Guide (32)12Low BlowAbilityInstant25sStuns target for 5s
3Marauder/Warrior Job Guide (33)15ProvokeAbilityInstant30sGesture threateningly, placing yourself at the top of a target's enmity list while gaining additional enmity.
4Marauder/Warrior Job Guide (34)18InterjectAbilityInstant30sInterrupts the use of a target's action.
5Marauder/Warrior Job Guide (35)22ReprisalAbilityInstant60sReduces damage dealt by nearby enemies by 10% for 10s
6Marauder/Warrior Job Guide (36)32Arm's LengthAbilityInstant120sCreates a barrier nullifying most knockback and draw-in effects for 6s. Additional Effect: Slow +20% when barrier is struck
7Marauder/Warrior Job Guide (37)48ShirkAbilityInstant120sDiverts 25% of enmity to target party member.

Traits Anchor
Traits

IconLevelActionDescription
1Marauder/Warrior Job Guide (38)1Tank MasteryReduces damage taken by 20%. Furthermore, grants a bonus to maximum HP based on your vitality attribute, and a bonus to damage dealt based on your strength attribute.
2Marauder/Warrior Job Guide (39)35The Beast WithinIncreases Beast Gauge when landing Maim or Storm's Path in a combo.
3Marauder/Warrior Job Guide (40)54Inner Beast MasteryUpgrades Inner Beast to Fell Cleave.
4Marauder/Warrior Job Guide (41)60Steel Cyclone MasteryUpgrades Steel Cyclone to Decimate.
5Marauder/Warrior Job Guide (42)66Enhanced InfuriateReduces Infuriate recast time by 5 seconds upon landing Inner Beast, Steel Cyclone, Fell Cleave, or Decimate on most targets.
6Marauder/Warrior Job Guide (43)70Berserk MasteryUpgrades Berserk to Inner Release.
7Marauder/Warrior Job Guide (44)72Nascent ChaosInfuriate grants the effect of Nascent Chaos, upgrading Decimate to Chaotic Cyclone. Upon reaching level 80, Nascent Chaos will also upgrade Fell Cleave to Inner Chaos. Duration: 30s
8Marauder/Warrior Job Guide (45)74Mastering the BeastIncreases Beast Gauge when landing Mythril Tempest in a combo.
9Marauder/Warrior Job Guide (46)78Enhanced Thrill of BattleIncreases Beast Gauge when landing Mythril Tempest in a combo.

Quests Anchor
Job Quests

Quest NameLevelQuest GiverLocationCoordinatesUnlocks
1Pride and Duty (Will Take You from the Mountain)30WyrnzoenLimsa Lominsa Upper Decksx11,y6
2Embracing the Beast35Curious GorgeEastern La Nosceax30,y23Inner Beast
3Curious Gorge Goes to Wineport40Curious GorgeEastern La Nosceax30,y23Mythril Tempest
4Looking the Part45Curious GorgeEastern La Nosceax30,y23
5Proof Is the Pudding45Curious GorgeEastern La Nosceax30,y23Steel Cyclone
6How to Quit You50Curious GorgeEastern La Nosceax30,y23Infuriate
7Better Axe Around50Curious GorgeEastern La Nosceax30,y23
8Duty and the Beast52Broken MountainUpper La Nosceax30,y22
9The Bear Necessity54Broken MountainUpper La Nosceax30,y22Fell Cleave, Inner Beast Mastery
10Pirates of Shallow Water56Broken MountainUpper La Nosceax30,y22Raw Intuition
11How to Train Your Warrior56Storm CaptainWestern La Nosceax2,y2
12Slap an' Chop58Broken MountainUpper La Nosceax3,y2Equilibrium
13And My Axe60Broken MountainUpper La Nosceax3,y2Decimate, Steel Cyclone Mastery
14Curious Gorge Meets His Match60Curious GorgeEastern La Nosceax31,y30
15Field Training63Broken MountainLower La Nosceax26,y35
16When Push Comes to Shove65Broken MountainLower La Nosceax26,y35
17Going the Distance68Broken MountainLower La Nosceax26,y35
18The Heart of the Problem70Curious GorgeThe Azim Steppex32,y30Inner Release, Berserk Mastery
19Once, Twice, Three Times a Warrior80Curious GorgeEastern La Nosceax31,y30

Stats Anchor
Attributes/Statistics
Character statistics mean different things depending on what class you are. Below is the general stat priority to follow for Warriors. Keep in mind that when leveling getting a higher iLevel is usually better in most cases.

Critical Hit > Skill Speed > Determination > Tenacity

  • Critical Hit: Affects the amount of physical and magical damage, as well as HP restored
  • Skill Speed: Affects bot casting and recast timers as well as auto-attacks
  • Determination: Affects the amount of damage dealt as well as HP restored
  • Tenacity: Affects the amount of damage dealt and received

Direct Hit should be avoided because of how Inner Chaos and Inner Release work.

For Skill Speed - Aim for around 1523 which will give you a 2.38 GCD.

Where does Warrior stand compared to other tanking classes?
First off, it doesn't really matter unless you are playing top-tier, savage raids and are looking to get the most out of your job. It is always recommended to play the job you are most comfortable with and can play well.

Using aggregate data from fflogs.com all 4 tanks are awfully close in all measurables. Warriors rank 3 out of 4 in DPS and also has the fewest parses out of all 4 tank jobs, which could mean the least played tank in current patch. Warriors rank the highest with healing/HPS since the job has a lot of self-healing abilities with a median of 2178 HPS.

Rotations Anchor
Rotations

Warrior's style-of-play revolves around filling the Beast Gauge (more on that below) using combos and spending the Beast Gauge on abilities.

Performing actions in a specific order increases potency and applies combo bonuses which will help greatly for damage output. Below you will see the very basic approach to get combo bonuses and then a more advanced list which includes casting your oGCDs.

Single Target

Simple:
Marauder/Warrior Job Guide (47) Heavy Swing => Marauder/Warrior Job Guide (48) Maim => Marauder/Warrior Job Guide (49) Storm's Path (Recovers HP) -OR- Marauder/Warrior Job Guide (50) Storm's Eye (Increases Damage)

Advanced:
A more complete rotation or priority list is the following. Unbolded actions are oGCDs that should be hit sometime before moving to the next part of the rotation:

  1. Defiance > Tomahawk > Infuriate
  2. Heavy Swing > Maim > Storm's Eye
  3. Inner Chaos > Infuriate > Inner Chaos > Inner Release
  4. Fell Cleave > Upheaval > Fell Cleave > Onslaught > Fell Cleave x 3
  5. Heavy Swing > Maim > Storm's Path
  6. Heavy Swing > Maim > Storm's Eye

Multiple Targets

Simple:
Marauder/Warrior Job Guide (51) Overpower => Marauder/Warrior Job Guide (52) Mythril Tempest

Advanced (2 targets):

  1. Overpower > Mythril Tempest
  2. Optional and use if you have Wrath to spend: Fell Cleave > Inner Chaos

Advanced (3 targets):
  1. Overpower > Mythril Tempest
  2. Optional and use if you have Wrath to spend: Decimate > Chaotic Cyclone

Tips
Use your combos to generate enmity. Use the Heavy Swing > Maim > Storm's Eye combo and swap Storm's Eye with Storm's Path to top of your health.

Do not use Inner Release and Infuriate at the same time as you can't double critical/direct hits.

Raw Intuition is for main tanking and Nascent Flash is for off tanking in general.

Use defensive cool downs as needed and ones that are most suited for the situation. Use Defensive booster's right before adds come out or before a huge hit from the boss to help the healer.

You can tab throughout targets to help distribute enmity. Switch to your 2nd target a little before the 1st one is dead to quickly start building enmity before DPS gets it.

Beast Gauge
Upon learning the action Defiance (at level 10), a symbol will appear on the screen (Beast Gauge) indicating when it is in effect. Defiance increases enmity gained from using other actions.

Marauder/Warrior Job Guide (53)

Upon learning the trait The Beast Within (at Level 35), the symbol which indicates the use of Defiance will change to also display the Beast Gauge.

The Beast Gauge displays a Warrior's current amount of wrath, which is used to execute several powerful actions/abilities such as Inner Beast (acquired at level 35) and Steel Cyclone (acquired at level 45).

Marauder/Warrior Job Guide (54)

Consumables Anchor
Consumables

  • Potion - Grade 3 Tincture of Strength
  • Meals - Sausage and Sauerkraut, Stuffed Highland Cabbage

Gear Anchor
Gear

Submit Anchor
Submit, Share and Earn Gil!
Have a guide, tips, boss strategy? Have some cool FFXIV fanart you want to showcase? Submit your resource and we'll get it posted. Depending on the complexity, length or validity of the resource, you will also earn Gil. Gil can be used to cash out for real money or later purchase items from the store! Learn more.

Marauder/Warrior Job Guide (2024)
Top Articles
Latest Posts
Article information

Author: Saturnina Altenwerth DVM

Last Updated:

Views: 6229

Rating: 4.3 / 5 (44 voted)

Reviews: 83% of readers found this page helpful

Author information

Name: Saturnina Altenwerth DVM

Birthday: 1992-08-21

Address: Apt. 237 662 Haag Mills, East Verenaport, MO 57071-5493

Phone: +331850833384

Job: District Real-Estate Architect

Hobby: Skateboarding, Taxidermy, Air sports, Painting, Knife making, Letterboxing, Inline skating

Introduction: My name is Saturnina Altenwerth DVM, I am a witty, perfect, combative, beautiful, determined, fancy, determined person who loves writing and wants to share my knowledge and understanding with you.